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Korean War 3.0.0.0 - Google Play




About Korean War

Korean War 1950–1953,  a turn-based strategy game set on the Korean Peninsula, depicts the struggle that grew from just including local North and South Korean troops to a massive multinational confrontation between...

Korean War 1950–1953,  a turn-based strategy game set on the Korean Peninsula, depicts the struggle that grew from just including local North and South Korean troops to a massive multinational confrontation between American-led UN troops and the northern Communist forces, which included over one million Chinese soldiers and material support from the Soviet Union. From Joni Nuutinen: by a wargamer for the wargamers since 2011

"The amphibious landing of U.S. Marines on September 1950 at Inchon, on the west coast of Korea, was one of the most audacious and spectacularly successful amphibious landings in all naval history."
- Bernard Brodie

You are in command of the US-led UN amphibious force tasked with stopping the initial North Korean offensive before they control the entire peninsula. The second part of your mission is to secure lasting peace in the area by conquering the entire land mass of Korea, and if the Chinese Red Army crosses the border into Korea, you have the authorization to engage them to push communist forces out. Squeezed between WWII and the Vietnam War, the Korean War is also known as the Forgotten War.

"If we let Korea down, the Soviet[s] will keep right on going and swallow up one place after another.”
– President Harry Truman, remarks at his first meeting with his advisors after learning that North Korea had invaded South Korea, June 25, 1950.

FEATURES:

+ Historical accuracy: Campaign mirrors the historical setup.

+ Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.

+ Challenging: Crush your enemy quickly and earn the bragging rights on the forum.

+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of hourses), decide what is drawn on the map, and much more.

+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.

+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent understand encircling, smaller tasks, etc.


"All Right, They're on Our Left. They're on Our Right. They're in Front of Us. They're Behind Us. They Can't Get Away This Time."
- Lewis "Chesty" Puller, the Most Decorated Marine in US History


In order to be a victorious general, you should learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in tight-enough groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.



Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding and good luck with the campaign!



Previous Versions

Here you can find the changelog of Korean War since it was posted on our website on 2019-07-10 23:03:54. The latest version is 3.0.0.0 and it was updated on 2024-04-22 14:14:04. See below the changes in each version.

Korean War version 3.0.0.0
Updated At: 2023-09-01
Changes: + More accurate Chinese Order of Battle (added two later corps) + Control or loss of the 38th Parallel has bigger effect on AI strategy + Slower rate of loss of unused RMPs + Setting: support units can have higher or lower selection priority + Setting: MAP button can show full screen map with city icons or VP in a circle + Setting: Turn AutoMove ON/OFF or alter its range (moving the unit multiple hexagons after one faraway tap) + Setting: Automove can focus the map into direction of travel
Korean War version 2.7.2.0
Updated At: 2023-06-24
Changes: + If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river) + Simplified Shield-styled city icons + More efficient Allied bombardment
Korean War version 2.7.0.4
Updated At: 2023-05-25
Changes: + Setting: General switched from ON/OFF to % change of getting each general + General can request sabotage: few enemy hexagon change sides + Dugout can be placed on a border hexagon of a province if enemy control at most 5% of it + AI: Better situation assessment before attacking over rivers + Any unit can be disbanded by selecting it and pressing REL-button for 5 seconds + Stats will include total travel of ground combat units per turn + Number of UNDO-actions increased to 20
Korean War version 2.7.0.0
Updated At: 2023-04-13
Changes: + General can request sabotage: a couple of nearby enemy controlled hexagon change sides + Dugout can be placed on a border hexagon of a province if enemy control at most around 5 percent of it + AI: More comprehensive situation assessment before attacking over rivers + Setting: Draw own flag over empty spots on map (if any) (take II) + Any unit can be disbanded by selecting it and pressing REL-button for 5 seconds + Stats will include total travel of ground combat units per turn
Korean War version 2.6.6.0
Updated At: 2022-12-27
Changes: + Railway crossroads show RMPs if any (white rext on black circle) + If Engineers are turned OFF, dugouts will from now on arrive via Build-Dugout action by a General + When MP/HP resource selected, eligible units will have yellow edges + Setting: Draw own flag over empty spots on map (if any) + HOF cleared from the oldest scores
Korean War version 2.6.2.0
Updated At: 2022-02-05
Changes: + Minefields requested by Generals/Commanders now arrive with one turn delay (if Engineers are turned OFF) + Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level + AI artillery might escape capture (happens less often than General's escape) + AI: Improvements in front line coherence + HOF relocated to web (see dev-log for details) + HOF cleared from the oldest scores
Korean War version 2.6.0.2
Updated At: 2021-10-13
Changes: + Fog-of-War: Sometimes enemy HP drawn as ? + Assigning +1 HP: The unit can't be adjacent to more than 1 enemy hexagon + New province borders: Setting: brightness & width + The percent of how much the player controls of the province currently on the screen drawn on grey box + The number of VPs player controls and the amount of VPs required drawn on yellow box + New default background: yellow-green color (22 image patterns, grey, green, yellow-green) + Brightened the darkest icons + HOF cleanup
Korean War version 2.4.1.0
Updated At: 2021-05-07
Changes: v2.4.1 + Engineers can now also clear out Hospital/Airfield + Supply Depots no longer relocated towards the inner map v2.4 + Setting: Fatigue number or FA-marker + Setting: Strength of shadow on units + Each unit tracks the number of hexagons they move + New Forest icon: Forest/Swamp/Hospital drawn bigger if covered + Cut off dugouts might lose HP + Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital) + HOF cleanup + Withdrawing unit favors clear/cities more + More Tactical Routes
Korean War version 2.4.0.0
Updated At: 2021-03-09
Changes: + Setting: Show Fatigue number instead of FA-marker + Setting: Strength of shadow on units + Each unit tracks the number of hexagons they move during the campaign (shown at Unit Info or Unit Tally) + New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit (better visibility) + Cut off dugouts etc immobile defensive structures might lose HP (20% chance) + Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital) + HOF cleanup + More Tactical Routes
Korean War version 2.2.2.0
Updated At: 2020-11-28
Changes: v2.2.1 + Minimap: Altering color themes to better separate various targets + HOF cleared from the oldest scores + AI refinements v2.2.1 + Setting: Relocate Inchon Landing to Wonsan + Setting: Turn Hospital-dots ON/OFF on minimap + Documentation: Updates and typo corrections


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Downloads: 2
Updated At: 2024-04-22 14:14:04
Publisher: Joni Nuutinen
Operating System: Android
License Type: Free Trial